Back at it


Found myself with idle hands with winter hitting hard and not able to work on my construction project much, the past few days have been spent getting familiar again with the code behind PixaVoxet and where I left things off.  Some noteworthy things have happened, some good some bad.

  • Compiling the latest versions of Godot, 3.2 beta, has yielded some significant performance increases when building PixaVoxet, it actually feels like something I'd want to work with everyday, removing a lot of chug during rendering and animating.
  • I tied together the interfaces finally, I'm not at all 100% happy the design choices I made before taking this long break, but I think it's a slightly better user experience than previous iterations.
  • I discovered that OpenGL 2.0 does not work with a bit of engine code that creates collision shapes out of the gridmap that's composed of voxels, so users are not able to build objects properly.  I won't be supporting OpenGL 2.0 versions for the forseeable future because of which.  In other words this means older graphics hardware will not be able to run PixaVoxet

Expect a new release within the week : )

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